| .. |  | 
|---|
| CheckboxEvent |  | 
| CheckboxEventState |  | 
| Event | An event represents an action or state change on which the application can
react. Each event has a state which further characterizes the event and
– depending on its type – it can hold further information about the action.  | 
| EventHandler | Responsible for the event handling of elements.  | 
| EventMacro |  | 
| FocusEvent | A Focus event is fired when the mouse clicks on a element that was not
focused before. The previously focused element (might be null as well)
is no longer focused then.  | 
| FocusEventState |  | 
| KeyCharPressEvent | A KeyCharPress event is fired on the first frame a key is pressed and
after that on a certain time interval to simulate a OS-like input behaviour.
That interval can be controlled by EventHandler.KEY_REPEAT_DELAY and
EventHandler.KEY_REPEAT_PERIOD.  | 
| KeyCharPressEventState |  | 
| KeyCodeEvent |  | 
| KeyCodePressEvent | A KeyCodePress event is fired on the first frame a key is pressed and
after that on a certain time interval to simulate a OS-like input behaviour.
That interval can be controlled by EventHandler.KEY_REPEAT_DELAY and
EventHandler.KEY_REPEAT_PERIOD.  | 
| KeyCodePressEventState |  | 
| KeyCodeStatusEvent | A KeyCodeStatus event is fired on the first frame a key was pressed down
or was released, so everytime the key's status was changed.  | 
| KeyCodeStatusEventState |  | 
| KeyEvent |  | 
| MouseButton | Represents a mouse button.  | 
| MouseButtonEvent |  | 
| MouseClickEvent | A MouseClickEvent is fired if any mouse button is clicked. Only hovered or
focused elements can receive such events.  | 
| MouseClickEventState |  | 
| MouseEvent |  | 
| MouseHoverEvent | A MouseHoverEvent is fired if the mouse cursor is above an element.  | 
| MouseHoverEventState |  | 
| MouseScrollEvent | A MouseScrollEvent is fired when the mouse wheel is rotated. Is it sent to
the currently hovered element.  | 
| MouseScrollEventState |  | 
| ValueChangeEvent |  |