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CheckboxEvent | |
CheckboxEventState | |
Event | An event represents an action or state change on which the application can
react. Each event has a state which further characterizes the event and
– depending on its type – it can hold further information about the action. |
EventHandler | Responsible for the event handling of elements. |
EventMacro | |
FocusEvent | A Focus event is fired when the mouse clicks on a element that was not
focused before. The previously focused element (might be null as well)
is no longer focused then. |
FocusEventState | |
KeyCharPressEvent | A KeyCharPress event is fired on the first frame a key is pressed and
after that on a certain time interval to simulate a OS-like input behaviour.
That interval can be controlled by EventHandler.KEY_REPEAT_DELAY and
EventHandler.KEY_REPEAT_PERIOD . |
KeyCharPressEventState | |
KeyCodeEvent | |
KeyCodePressEvent | A KeyCodePress event is fired on the first frame a key is pressed and
after that on a certain time interval to simulate a OS-like input behaviour.
That interval can be controlled by EventHandler.KEY_REPEAT_DELAY and
EventHandler.KEY_REPEAT_PERIOD . |
KeyCodePressEventState | |
KeyCodeStatusEvent | A KeyCodeStatus event is fired on the first frame a key was pressed down
or was released, so everytime the key's status was changed. |
KeyCodeStatusEventState | |
KeyEvent | |
MouseButton | Represents a mouse button. |
MouseButtonEvent | |
MouseClickEvent | A MouseClickEvent is fired if any mouse button is clicked. Only hovered or
focused elements can receive such events. |
MouseClickEventState | |
MouseEvent | |
MouseHoverEvent | A MouseHoverEvent is fired if the mouse cursor is above an element. |
MouseHoverEventState | |
MouseScrollEvent | A MouseScrollEvent is fired when the mouse wheel is rotated. Is it sent to
the currently hovered element. |
MouseScrollEventState | |
ValueChangeEvent | |