| .. | |
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| CheckboxEvent | |
| CheckboxEventState | |
| Event | An event represents an action or state change on which the application can
react. Each event has a state which further characterizes the event and
– depending on its type – it can hold further information about the action. |
| EventHandler | Responsible for the event handling of elements. |
| EventMacro | |
| FocusEvent | A Focus event is fired when the mouse clicks on a element that was not
focused before. The previously focused element (might be null as well)
is no longer focused then. |
| FocusEventState | |
| KeyCharPressEvent | A KeyCharPress event is fired on the first frame a key is pressed and
after that on a certain time interval to simulate a OS-like input behaviour.
That interval can be controlled by EventHandler.KEY_REPEAT_DELAY and
EventHandler.KEY_REPEAT_PERIOD. |
| KeyCharPressEventState | |
| KeyCodeEvent | |
| KeyCodePressEvent | A KeyCodePress event is fired on the first frame a key is pressed and
after that on a certain time interval to simulate a OS-like input behaviour.
That interval can be controlled by EventHandler.KEY_REPEAT_DELAY and
EventHandler.KEY_REPEAT_PERIOD. |
| KeyCodePressEventState | |
| KeyCodeStatusEvent | A KeyCodeStatus event is fired on the first frame a key was pressed down
or was released, so everytime the key's status was changed. |
| KeyCodeStatusEventState | |
| KeyEvent | |
| MouseButton | Represents a mouse button. |
| MouseButtonEvent | |
| MouseClickEvent | A MouseClickEvent is fired if any mouse button is clicked. Only hovered or
focused elements can receive such events. |
| MouseClickEventState | |
| MouseEvent | |
| MouseHoverEvent | A MouseHoverEvent is fired if the mouse cursor is above an element. |
| MouseHoverEventState | |
| MouseScrollEvent | A MouseScrollEvent is fired when the mouse wheel is rotated. Is it sent to
the currently hovered element. |
| MouseScrollEventState | |
| ValueChangeEvent | |